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3D Math Primer for Graphics & Game Development



This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


Ketersediaan

0000013006.6/DUN/t/c.iMy LibraryTersedia
0000014006.6/DUN/t/c.iiMy LibraryTersedia

Detail Information

Judul Seri
-
No. Panggil
006.6/DUN/t/c.i-c.ii
Penerbit CRC Press : .,
Deskripsi Fisik
xxii+824 hlm; 19x24 cm
Bahasa
Inggris
ISBN/ISSN
978-1-56881-723-1
Klasifikasi
006.6
Content Type
-
Media Type
-
Carrier Type
-
Edisi
-
Subyek
Info Detil Spesifik
-
Pernyataan Tanggungjawab

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No other version available




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