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3D Math Primer for Graphics & Game Development
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Ketersediaan
0000013 | 006.6/DUN/t/c.i | My Library | Tersedia |
0000014 | 006.6/DUN/t/c.ii | My Library | Tersedia |
Detail Information
Judul Seri |
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No. Panggil |
006.6/DUN/t/c.i-c.ii
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Penerbit | CRC Press : ., 2011 |
Deskripsi Fisik |
xxii+824 hlm; 19x24 cm
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Bahasa |
Inggris
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ISBN/ISSN |
978-1-56881-723-1
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Klasifikasi |
006.6
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Content Type |
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Media Type |
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Carrier Type |
-
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Edisi |
-
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Subyek | |
Info Detil Spesifik |
-
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Pernyataan Tanggungjawab |
-
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Other version/related
No other version available